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Damage metin2
Damage metin2








The blue dots is the incoming damage i got with various value of fire resistance. I did some tests with Fire resistance between 0 and 100%. Now for the sake of your argument, let's assume that your computation is right, how would you compute the incoming damage? This would make sense if Wind Resistance was a bonus with one fix effect with a chance of activation, which in my opinion doesnt make sense in this case. Which you can "read" it as: if the first 10% "fails" you have a second chance of 15%. For example let take the simpler example where you have only two items with wind resistance, say helmet with 10% and bracelet with 15%.Īccording to your formula the overall resistance would be: 10% + 15%*90% = 23.5%

#Damage metin2 upgrade#

This would make sense in the context of the upgrade chance.īut if we are talking about resistances you can't really talk about "success" and "fail". And in this case you add the chance of the two events "Success on the first try" and "Fail on the first try + success on the second try" (In your example 10% + 90%*10% = 19%). I understand that you treat it like how you explained it in the case b): so in case you "fail" the first try, you have still a chance for a second try. To be honest I don't see why your computation would make sense. The max success chance you can have adding 6th and 7th is indeed 70%: 10 powershards (20%) + 5 power additive (+10% x5). (This is independent from the number of additives you use, meaning that if you use 5 additives, every additive adds 10%). For example Power Additive gives 50% more chance of the base %, meaning that if your base % is 20%, then every additive adds 50% of 20%, which is 10%. Every powershard adds 2% chance, so for example 10 powershards gives you a base chance of 20%.Īdditives add a % of the base chance. To be more precise with powershards you define the "base" success chance. (Off topic: if you have more than 100% piercing, every 1% more gives you around +0.5% damage)įor powershards and additive it's very easy: The only exception is on 6th/7th bonuses, where there are bonus like "+10% of total value of wind resistance" and here it's clearly the case c).įor critical and piercing chances the argument is the same as resistances, so case a). I don't even see how the case b) could work when you have +10/15% resistance in 4 or 5 items.

damage metin2 damage metin2 damage metin2

If you open your character details you can see every resistance you have and adding +10% in an item simply gives you 10% more overall. While for question 2) the answer should be safer.Įlement resistances should still work like case a) and I don't see why it shouldn't. Zodiac armors can be upgraded from the existing 105 PvM armors.Of course I'm not sure of this, so don't take anything for 100% true.Īnyway the guild blacksmith always had around 10% more chance than the normal one, so like in your case a). The points can be exchanged at the merchant, new Zodiac weapons can be obtained from him, Zodiac sash can be bought from him, and Zodiac gold chests can be bought from him to unlock upgrade items for Zodiac weapons and other valuable items.

damage metin2

It is recommended to start the run with strong 6-8 characters, as the monsters may be weak at the beginning, but become very strong in the later levels!Īt levels 20 and 40 of the run, there is an NPC called the Zodiac Trader, who will give you one point when you reach that level. Each floor has higher levels, more health, and more damage for the monsters found on that floor, so we're talking about a run with a completely unique scaling system. The temple is a 40 floor run, each floor has a completely random task for the running team, so no two runs are ever the same, as there is a lot of variation. The Zodiac Temple may be unfamiliar to many, as no Hungarian server has yet been able to completely implement it. You can reach the Zodiac Temple and get Zodiac equipment.








Damage metin2