
anyways, here is a better build, when there no crush card virus and only one tuner, theres absolutely no need for them. DeathSpank: The Baconing (part 1) Spanktopia - YouTube The Anti-Spank has destroyed Spanktopia and DeathSpank is the only one who can stop him.

for the same reason, I don't think destiny draw and malicious will work in this deck, since they are limited to 2 also. Well, twilight don't really revolves this many darks, even when you can have 2dads(im sad), because the mill effects will put dark in grav fast, chances are that dad will go to grav too, sometimes, usually people use baconing light in a lightsworn to get judgment back, but in this case, I'd say the good old monster reincarnation helps alot, discard darks in hand also. so instead of wasting the DaDs that i spent all of my hard earned money on i decided to invest in a twilight deck. This is still a fun game at heart, but the lack of newness and an uneven combat difficulty makes it hard to recommend The Baconing to anyone who aren't true fans of the original two DeathSpanks.Ī review by MrManager, who, despite it all, thinks The Baconing has a pungent, nice, old, Amiga-like smell.Well with the new march 2009 banlist DaDs are dead. The Baconing was, of course, released just about a year after the previous entry in the franchise, and, as with DeathSpank and Thongs of Virtue, the plot is kind of thin here, and more of a vehicle for exploring the world.Īdd the frustrating combat, and it'd be hard to argue that The Baconing was the sequel I was hoping it would be. That might have been OK had the game been released years after Thongs of Virtue or if the plot was superbly engrossing. The game's main issue is that there is little new to do here. It might be a cliche to suggest "you'll enjoy The Baconing if you enjoyed the original games", but there is some truth to that. A stand-alone gaming experience for fans of DeathSpank, The Baconing is about the mythology of the Bacon Fires. In that sense The Baconing is still an adventure game disguised as a action/RPG hybrid. There's a lot to see and plenty of characters to interact with, and the humor is spot on as long as you like the silly stuff. The graphics follow the whacked-out style of the originals, and when paired with a catchy soundtrack - sadly with some recycled music - exploring this new varied world can be a lot of fun. Luckily DeathSpank has always emphasized a mix of exploration and silly humor, and you'll find plenty of both in The Baconing. That's pretty much where the changes end as far as gameplay mechanism goes. To add insult to injury, the few puzzles you find are often pretty clever. More help, hints and discussion forums for on Supercheats. Help for DeathSpank: The Baconing on Xbox 360, PlayStation 3. The enemies always stay dead if you kill them, though they will respawn if you leave the area and come back 10 or so. See our member submitted walkthroughs and guides for DeathSpank: The Baconing. An awful lot of missions seem to revolve around going from point A to B and kill something or somebody, with the combat difficulty fluctuating wildly, to the point of frustration setting in too often. Luckily, there isn't much of a downside to dying, besides wasting a little time. The possible exception is that there is more combat this time around, and that's not really a change for the better, in my opinion. Some promises were made of an updated combat system, but if there were any changes, they elude me. Guide simple-minded Deathspank through his third hacknslash game. Yep, it's DeathSpank, no doubt about it.Somewhat ironically, one of the game's biggest flaws is that it's too similar to the previous DeathSpanks. Roesha is a downloadable co-op character who helps DeathSpank in both his battles. Heck, I'm sure those involved here are largely the same group of people, minus, of course, Ronzo himself. The Baconing, like Curse of Monkey Island, stays true to its predecessors and one could forgive a more casual player for thinking the same team had developed it.

It happened with Monkey Island fifteen years ago, and now(-ish) it has happened again with DeathSpank. Once upon a time, Ronzo "Ron" Gilbert must have made a deal with the devil, permitting him to make two excellent games in a franchise before seeing a third one developed without his input.
